AoeStats
← Long John Silver

MegaRandom

507034037Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 16m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1478
+16
🇫🇷 Britons · France
1354
+21
🇫🇷 Lithuanians · France
1287
+22
🇨🇭 Mongols · Switzerland
1480
-21
🇩🇪 Teutons · Germany
1471
-20
🇹🇷 Cumans · Türkiye
1422
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 727 8:46 — — ⚔ Archer Rush
41 673 10:55 14:53 — ⛏ Fast Castle
36 590 8:41 — —
30 484 10:22 — — ⛏ Fast Castle
30 491 9:17 — — ⚔ Archer Rush
24 388 9:37 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,200 2,391 1,090 0 5,681 5,547
3,400 1,835 50 100 5,385 5,678
2,880 2,085 150 0 5,115 5,543
2,300 1,953 820 0 5,073 5,341
2,500 1,535 250 0 4,285 5,363
2,500 1,063 250 290 4,103 5,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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