AoeStats
← Long John Silver

Pilgrims

507032191Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 16m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1593
+14
🇹🇼 Spanish · Taiwan
1582
+14
🇨🇳 Turks · China
1502
+17
🇨🇭 Armenians · Switzerland
1460
+20
1595
-19
🇨🇿 Burgundians · Czechia
1561
-17
🇩🇰 Armenians · Denmark
1499
-15
🇩🇪 Goths · Germany
1485
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 593 10:53 — — ⛏ Fish Boom
20 345 12:57 — —
19 314 — — — ⛏ Fish Boom
15 259 — — —
15 249 — — — ⛏ Fish Boom
11 178 — — — ⛏ Fish Boom
10 162 — — — ⛏ Fish Boom
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 2,034 120 100 3,754 4,696
1,850 1,075 50 130 3,105 4,658
300 1,375 50 100 1,825 1,174
650 900 50 100 1,700 1,353
550 875 0 0 1,425 1,667
300 875 0 100 1,275 1,155
400 700 0 100 1,200 1,087
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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