AoeStats
← Long John Silver

Black Forest

506938012Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 47m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1473
+15
🇩🇪 Saracens · Germany
1452
+15
🇮🇳 Koreans · India
1442
+16
🇩🇪 Armenians · Germany
1409
+17
🇬🇧 Bohemians · United Kingdom
1479
-17
🇺🇸 Wu · United States
1477
-17
🇩🇪 Saracens · Germany
1459
-17
🇧🇪 Magyars · Belgium
1338
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,025 8:24 20:23 32:28 ⚔ Archer Rush
37 1,729 9:06 25:55 — ⛏ Fast Castle
37 1,757 11:48 22:06 37:37 ⚔ Archer Rush
35 1,646 10:46 18:30 39:40 ⛏ Fast Castle
33 1,561 11:14 14:55 27:10 ⛏ Fast Castle
32 1,524 12:23 24:07 28:57 ⚔ M@A into Fast Imp
32 1,488 11:47 15:43 34:52 ⛏ Fast Castle
30 1,428 11:35 16:00 41:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,840 16,900 22,735 4,515 69,990 71,582
29,305 19,157 15,815 3,880 68,157 72,539
23,645 12,885 8,360 200 45,090 57,983
15,270 15,682 8,460 2,475 41,887 48,410
17,560 12,611 5,135 3,375 38,681 42,980
9,975 14,936 5,980 3,895 34,786 40,627
13,840 10,979 7,670 1,050 33,539 35,961
9,700 9,006 3,010 2,600 24,316 27,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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