AoeStats
← Long John Silver

Arabia

506935130Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 22m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1514
+15
🇹🇷 Persians · Türkiye
1482
+16
🇹🇷 Vietnamese · Türkiye
1315
+24
🇺🇸 Wu · United States
1496
-19
🇦🇷 Mongols · Argentina
1475
-18
🇩🇪 Saracens · Germany
1470
-18
Player eAPM Actions Feudal Castle Imperial Opening
66 1,522 8:59 21:49 — ⚔ Archer Rush
51 1,161 10:43 — — ⚔ M@A into Archers
45 1,021 9:12 21:44 — ⚔ Scout Rush
44 998 11:32 — — ⚔ Drush into Archers
38 880 8:16 22:48 — ⚔ Scout Rush
38 870 9:24 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,775 3,328 1,400 0 11,503 11,497
4,525 3,806 2,855 0 11,186 11,426
4,500 3,490 1,340 375 9,705 10,918
4,895 2,722 350 0 7,967 10,571
3,470 3,394 950 125 7,939 8,769
2,750 3,515 1,315 0 7,580 8,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.