AoeStats
← Long John Silver

Black Forest

506893286Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 18m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Japanese · Portugal
1485
+14
🇫🇷 Dravidians · France
1468
+15
🇨🇿 Britons · Czechia
1467
+15
🇩🇪 Saracens · Germany
1451
+15
🇮🇳 Bohemians · India
1534
-18
1517
-18
🇵🇰 Khmer · Pakistan
1430
-14
🇨🇱 Byzantines · Chile
1285
-9
Player eAPM Actions Feudal Castle Imperial Opening
68 1,283 10:05 — — ⚔ M@A into Archers
43 807 12:03 — — ⚔ Fish Boom into Archers
38 708 12:06 15:59 — ⛏ Fish Boom FC
35 663 10:54 15:00 — ⛏ Fish Boom FC
28 520 12:50 — — ⛏ Fish Boom
25 475 11:00 14:52 — ⛏ Fish Boom FC
23 435 12:02 17:48 — ⛏ Fast Castle
20 384 12:44 17:15 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,850 4,606 200 200 8,856 8,827
3,425 4,580 200 200 8,405 8,479
3,200 3,741 250 185 7,376 8,355
3,050 2,902 1,225 125 7,302 7,114
3,275 2,690 1,095 195 7,255 7,533
3,325 1,623 200 30 5,178 6,102
2,800 1,350 250 0 4,400 5,673
2,100 1,555 50 0 3,705 4,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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