AoeStats
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Socotra

506885921Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 28m 44s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1528
+15
🇨🇳 Goths · China
1498
+16
🇦🇷 Magyars · Argentina
1492
+17
🇧🇷 Persians · Brazil
1435
+19
🇺🇸 Koreans · United States
1534
-18
🇪🇨 Ethiopians · Ecuador
1512
-17
🇲🇽 Sicilians · Mexico
1485
-16
🇩🇪 Malay · Germany
1482
-16
Player eAPM Actions Feudal Castle Imperial Opening
69 1,983 9:03 — — ⚔ Scout Rush
66 1,891 9:29 24:30 — ⚔ Archer Rush
61 1,761 11:35 — — ⚔ M@A into Towers into Skirms
55 1,568 9:48 22:23 — ⚔ Scout Rush
45 1,279 11:44 — — ⚔ Archer Rush
34 980 9:22 26:33 — ⚔ M@A into Towers
24 679 9:05 — — ⚔ Tower Rush
20 573 8:35 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,675 6,080 150 0 20,905 21,422
9,470 5,105 3,170 0 17,745 17,771
6,160 4,999 410 500 12,069 13,478
4,800 4,853 1,665 125 11,443 11,879
4,150 2,920 350 1,385 8,805 10,161
2,940 3,096 1,225 125 7,386 8,898
2,645 2,208 150 1,230 6,233 6,814
2,425 1,665 50 0 4,140 4,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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