AoeStats
← Long John Silver

Arena

506711680Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 37m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1526
+14
🇦🇷 Japanese · Argentina
1520
+14
🇧🇷 Britons · Brazil
1454
+17
🇩🇪 Spanish · Germany
1446
+17
🇩🇪 Tatars · Germany
1488
-16
🇭🇰 Sicilians · Hong Kong SAR China
1485
-16
🇪🇸 Hindustanis · Spain
1475
-15
🇳🇱 Bengalis · Netherlands
1452
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,937 10:21 13:55 28:16 ⛏ Fast Castle
44 1,655 10:49 14:30 26:25 ⛏ Fast Castle
42 1,553 10:40 14:40 28:04 ⛏ Fast Castle
38 1,430 10:27 14:47 37:00 ⛏ Fast Castle
37 1,377 10:47 15:30 30:13 ⛏ Fast Castle
37 1,396 10:29 14:33 28:22 ⛏ Fast Castle
29 1,070 11:35 15:17 32:08 ⛏ Fast Castle
27 1,001 10:02 14:05 34:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,955 14,810 10,615 300 51,680 57,759
22,790 10,135 12,925 1,500 47,350 48,339
19,510 16,775 4,725 2,885 43,895 53,775
12,100 11,107 4,480 3,315 31,002 32,156
14,785 7,795 5,070 1,600 29,250 29,642
10,765 8,516 3,500 2,975 25,756 29,704
10,875 9,680 3,000 460 24,015 31,645
6,600 5,920 1,930 2,105 16,555 17,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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