AoeStats
← Long John Silver

African Clearing

506692398Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 56m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1419
+15
🇩🇪 Britons · Germany
1414
+16
🇨🇴 Saracens · Colombia
1407
+16
🇬🇧 Magyars · United Kingdom
1363
+18
🇫🇷 Vikings · France
1485
-20
🇧🇪 Poles · Belgium
1415
-17
🇫🇷 Slavs · France
1359
-14
🇫🇷 Turks · France
1357
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,184 12:11 22:43 39:29 ⚔ Archer Rush
46 2,605 14:26 18:52 41:32 ⛏ Fast Castle
40 2,239 11:49 19:52 48:29 ⚔ FC into Archers
29 1,636 12:36 16:24 31:07 ⛏ Fast Castle
28 1,582 12:45 17:08 48:39 ⛏ Fast Castle
24 1,335 12:49 21:39 — ⚔ Scout Rush
20 1,148 13:05 18:12 49:29 ⛏ Fast Castle
17 935 14:30 18:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,980 29,375 19,810 6,500 79,665 89,084
36,070 12,234 17,170 1,855 67,329 76,797
20,550 27,129 12,490 1,500 61,669 71,102
19,075 19,830 12,965 4,650 56,520 58,948
18,900 20,086 6,145 3,425 48,556 53,570
19,155 10,876 8,125 1,875 40,031 43,525
17,935 14,391 5,140 1,350 38,816 47,425
5,215 3,808 1,035 205 10,263 10,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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