AoeStats
← Long John Silver

African Clearing

506354760Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 37m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1447
+14
🇮🇹 Persians · Italy
1320
+19
🇳🇬 Britons · Nigeria
1313
+20
🇨🇭 Ethiopians · Switzerland
1464
-21
🇨🇭 Inca · Switzerland
1383
-17
🇨🇭 Teutons · Switzerland
1343
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 2,488 13:42 26:11 — ⚔ Archer Rush
47 1,778 13:05 16:45 — ⛏ Fast Castle
32 1,197 12:43 17:09 — ⛏ Fast Castle
30 1,153 12:49 16:49 37:31 ⛏ Fast Castle
25 932 13:41 18:09 — ⛏ Fast Castle
20 742 11:58 26:40 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
14,580 10,855 5,895 2,350 33,680 36,631
7,975 9,633 3,685 425 21,718 23,268
7,200 7,727 3,835 885 19,647 21,385
8,770 5,583 2,180 1,605 18,138 20,422
6,810 7,400 2,740 1,075 18,025 20,371
7,760 6,060 1,285 2,865 17,970 18,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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