AoeStats
← Long John Silver

Black Forest

505741281Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 46m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mapuche · Germany
1573
+9
🇫🇷 Dravidians · France
1418
+15
🇩🇪 Saracens · Germany
1401
+16
🇺🇸 Hindustanis · United States
1336
+17
🇪🇸 Britons · Spain
1469
-18
🇦🇷 Saracens · Argentina
1374
-13
🇬🇧 Malians · United Kingdom
1372
-13
🇹🇷 Franks · Türkiye
1367
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,985 9:59 23:02 36:17 ⚔ Archer Rush
36 1,709 10:45 34:50 45:34 ⚔ Towers into Skirms
33 1,558 10:51 14:37 28:22 ⛏ Fast Castle
32 1,498 9:23 22:01 34:24 ⚔ Scout Rush
30 1,430 10:28 14:13 30:13 ⛏ Fast Castle
27 1,279 11:13 22:37 — ⚔ Archer Rush
26 1,222 12:00 33:31 — ⚔ Scout Rush
24 1,136 10:31 15:00 29:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,245 15,365 18,995 5,180 65,785 82,292
20,235 18,720 11,490 4,100 54,545 66,818
16,825 16,718 9,240 2,690 45,473 46,764
15,020 12,445 8,870 1,930 38,265 47,377
14,345 14,326 7,165 2,090 37,926 43,173
15,800 13,326 3,415 2,820 35,361 36,115
10,960 8,400 860 575 20,795 25,859
6,090 6,808 2,595 1,795 17,288 18,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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