AoeStats
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African Clearing

505721173Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 36m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
1541
+14
🇲🇽 Magyars · Mexico
1526
+14
🇨🇷 Berbers · Costa Rica
1498
+16
🇺🇸 Maya · United States
1435
+18
🇧🇷 Chinese · Brazil
1553
-18
🇻🇳 Mongols · Vietnam
1509
-16
🇳🇱 Wei · Netherlands
1452
-14
🇩🇪 Koreans · Germany
1449
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 2,509 12:03 25:07 — ⚔ Scouts into Archers
43 1,545 12:04 20:45 — ⚔ Scout Rush
33 1,197 14:01 18:04 — ⛏ Fast Castle
31 1,109 13:07 17:34 — ⛏ Fast Castle
30 1,087 14:16 18:51 34:57 ⛏ Fish Boom FC
29 1,046 14:16 17:12 31:10 ⛏ Fast Castle
21 750 13:34 18:07 — ⛏ Fast Castle
17 628 12:03 16:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,450 9,889 5,365 2,460 29,164 29,789
9,080 7,688 3,255 1,610 21,633 22,678
6,900 8,173 4,405 2,150 21,628 21,223
9,080 6,666 3,415 1,275 20,436 21,845
9,565 6,808 2,905 200 19,478 19,351
9,225 5,795 2,625 855 18,500 20,931
5,530 4,260 920 1,600 12,310 13,306
4,975 2,710 300 700 8,685 8,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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