AoeStats
← Long John Silver

Black Forest

505661510Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 18m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1469
+14
🇩🇪 Saracens · Germany
1440
+15
🇦🇺 Dravidians · Australia
1399
+17
🇧🇷 Gurjaras · Brazil
1378
+18
🇨🇳 Armenians · China
1450
-17
🇺🇦 Romans · Ukraine
1440
-17
🇨🇳 Slavs · China
1398
-15
🇨🇳 Turks · China
1395
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 1,062 11:04 15:08 — ⛏ Fast Castle
50 932 10:39 — — ⚔ M@A Rush
49 924 8:47 — — ⚔ Archer Rush
47 884 10:32 14:12 — ⛏ Fast Castle
35 659 9:21 — — ⚔ M@A into Towers
34 636 8:56 — — ⚔ M@A into Skirms
28 521 10:36 15:42 — ⛏ Fast Castle
19 349 13:21 17:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,000 3,765 200 200 9,165 9,027
4,600 3,750 335 300 8,985 8,975
3,625 3,333 1,495 115 8,568 8,891
4,705 2,350 800 200 8,055 7,874
3,725 2,175 415 455 6,770 7,205
3,775 2,525 250 200 6,750 7,379
3,525 1,853 280 60 5,718 6,619
3,390 1,673 315 180 5,558 6,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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