AoeStats
← Long John Silver

African Clearing

505657220Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 34m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1510
+14
🇹🇼 Mongols · Taiwan
1503
+14
🇧🇷 Wu · Brazil
1465
+16
🇹🇼 Japanese · Taiwan
1437
+17
🇹🇷 Mongols · Türkiye
1588
-21
🇩🇪 Huns · Germany
1489
-16
🇩🇪 Spanish · Germany
1440
-14
🇹🇷 Khmer · Türkiye
1319
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,708 12:29 16:18 — ⛏ Fast Castle
47 1,639 13:34 18:11 — ⚔ FC into Scouts
45 1,571 11:36 15:25 — ⛏ Fast Castle
43 1,513 12:47 17:01 — ⛏ Fast Castle
38 1,323 14:19 21:59 — ⚔ Fish Boom into M@A FC
31 1,084 13:59 23:15 — ⚔ Scout Rush
27 925 15:35 20:00 — ⛏ Fast Castle
22 750 12:01 16:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,550 10,762 5,830 2,280 30,422 34,205
10,145 11,573 5,350 300 27,368 27,759
10,450 8,004 2,755 2,600 23,809 24,477
9,155 8,672 1,465 1,055 20,347 20,881
7,315 9,325 2,785 850 20,275 24,423
6,025 7,540 3,530 2,255 19,350 19,739
8,680 6,006 1,550 1,700 17,936 18,168
4,010 1,963 940 660 7,573 8,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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