AoeStats
← Long John Silver

Black Forest

505643539Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 5m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1536
+13
🇭🇰 Dravidians · Hong Kong SAR China
1484
+15
🇭🇰 Lithuanians · Hong Kong SAR China
1393
+19
🇺🇸 Wei · United States
1537
-19
🇩🇪 Saracens · Germany
1455
-15
🇷🇴 Hindustanis · Romania
1391
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 286 — — —
46 237 — — —
23 118 — — —
19 100 — — —
18 92 — — —
16 81 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 179 50 0 1,129 1,026
650 225 50 0 925 954
500 125 0 0 625 969
400 175 50 0 625 733
350 125 0 0 475 410
200 84 50 0 334 247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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