AoeStats
← Long John Silver

African Clearing

505641323Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 5m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1441
+14
🇦🇷 Huns · Argentina
1409
+15
🇫🇮 Jurchens · Finland
1395
+16
🇫🇮 Vietnamese · Finland
1395
+16
🇭🇰 Berbers · Hong Kong SAR China
1427
-17
🇦🇷 Magyars · Argentina
1408
-16
1380
-15
🇭🇰 Shu · Hong Kong SAR China
1331
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 385 — — —
33 188 — — —
29 164 — — —
26 147 — — —
18 104 — — —
13 76 — — —
4 24 — — —
2 14 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 450 50 100 1,250 516
700 425 0 100 1,225 560
400 600 0 200 1,200 648
400 300 50 100 850 410
350 328 50 100 828 178
450 275 0 100 825 289
0 400 0 100 500 300
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.