AoeStats
← Long John Silver

Arabia

505634416Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 12m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1474
+14
🇨🇳 Spanish · China
1440
+16
🇨🇳 Britons · China
1424
+16
🇩🇪 Malians · Germany
1461
-17
🇭🇺 Huns · Hungary
1456
-16
🇧🇷 Persians · Brazil
1380
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 832 9:27 — —
53 642 9:23 — — ⚔ M@A Rush
43 522 8:55 — — ⚔ Archer Rush
40 483 9:17 — — ⚔ Scout Rush
39 481 8:57 — — ⚔ Scout Rush
25 300 10:16 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,575 1,445 50 0 4,070 3,820
2,100 1,359 320 0 3,779 3,786
2,150 1,257 50 0 3,457 3,495
2,250 835 255 0 3,340 3,614
2,350 659 250 0 3,259 3,215
1,700 1,166 140 0 3,006 3,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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