AoeStats
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Arena

510604444Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 51m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
1003
+16
🇬🇧 Jurchens · United Kingdom
972
+18
🇹🇷 Cumans · Türkiye
970
+18
🇪🇸 Britons · Spain
917
+21
🇨🇿 Franks · Czechia
1037
-19
🇨🇿 Teutons · Czechia
1028
-19
🇨🇿 Byzantines · Czechia
1025
-19
🇨🇿 Goths · Czechia
950
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,477 10:50 16:13 42:36 ⛏ Fast Castle
32 1,660 10:21 16:40 39:31 ⛏ Fast Castle
27 1,392 10:21 14:53 30:49 ⛏ Fast Castle
22 1,123 10:29 16:32 37:07 ⛏ Fast Castle
21 1,081 10:11 25:24 39:16
18 903 11:12 15:27 33:30 ⛏ Fast Castle
16 821 10:44 19:12 35:45 ⛏ Fast Castle
15 769 9:46 17:40 49:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,105 20,550 16,215 2,500 74,370 96,700
28,595 22,230 8,130 860 59,815 66,942
24,975 18,195 15,075 1,500 59,745 72,505
17,685 16,805 10,325 4,325 49,140 58,551
21,815 19,216 5,100 1,600 47,731 54,195
19,875 15,740 6,810 1,735 44,160 56,334
22,300 12,400 6,015 1,080 41,795 47,836
11,955 9,035 3,990 1,185 26,165 32,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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