AoeStats
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Arabia

509957616Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 57m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
945
+18
🇩🇪 Gurjaras · Germany
939
+19
🇩🇪 Cumans · Germany
928
+19
🇨🇿 Britons · Czechia
1020
-20
🇨🇿 Bulgarians · Czechia
1016
-19
🇨🇿 Burgundians · Czechia
951
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 3,686 9:08 21:02 39:59 ⚔ Archer Rush
28 1,582 10:31 23:44 — ⚔ Drush
22 1,257 11:55 25:22 45:54 ⚔ M@A Rush
17 984 9:44 26:43 44:36 ⚔ Skirmisher Rush
14 802 9:33 19:12 34:03 ⛏ Fast Castle
14 793 10:22 21:33 37:11

Resources

Player Food Wood Gold Stone Spent Collected
35,975 9,615 16,850 2,900 65,340 70,130
33,600 13,272 13,645 3,325 63,842 69,582
18,340 17,885 12,405 2,250 50,880 64,934
18,535 12,955 6,850 1,545 39,885 45,631
13,405 13,463 3,090 3,000 32,958 40,410
14,940 6,778 5,620 2,700 30,038 32,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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