AoeStats
← Carbonatjon

Nomad

505292393Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 59m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1185
+15
🇩🇪 Persians · Germany
1127
+19
🇸🇪 Portuguese · Sweden
1167
-17
🇸🇪 Persians · Sweden
1167
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,617 17:00 20:34 39:03 ⛏ Fish Boom FC
32 1,873 14:44 18:40 40:58 ⛏ Fish Boom into Fire Galleys FC
28 1,646 15:52 20:20 37:21 ⛏ Fish Boom FC
18 1,057 16:25 21:16 43:37 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
22,735 29,806 21,480 4,355 78,376 82,506
24,495 23,979 16,245 9,300 74,019 76,634
11,075 17,183 10,735 4,330 43,323 52,834
15,275 8,855 8,330 2,450 34,910 39,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.