AoeStats
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Arabia

509075289Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 32m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1187
+11
🇫🇷 Georgians · France
1117
+13
🇪🇸 Koreans · Spain
1074
-12
🇪🇸 Bohemians · Spain
1062
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 1,703 9:36 25:08 — ⚔ Archer Rush
32 1,062 10:35 25:37 — ⚔ Scout Rush
24 790 10:35 21:37 — ⚔ Scout Rush
24 782 10:09 26:57 — ⚔ Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,645 6,629 3,055 975 18,304 19,741
7,485 5,110 1,850 295 14,740 17,642
6,620 4,993 1,100 750 13,463 16,344
5,730 5,511 860 1,025 13,126 14,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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