AoeStats
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Black Forest

510336253Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 9m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bengalis · Netherlands
1293
+18
🇨🇳 Turks · China
1271
+19
1251
+20
🇫🇷 Italians · France
1243
+20
🇩🇪 Persians · Germany
1452
-24
🇭🇰 Byzantines · Hong Kong SAR China
1325
-19
🇩🇪 Wei · Germany
1290
-17
🇩🇪 Hindustanis · Germany
1280
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 380 — — —
37 332 — — —
34 306 — — —
33 297 — — —
32 294 — — —
29 264 — — —
24 214 — — — ⛏ Fish Boom
22 204 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 600 0 0 2,050 2,145
1,050 828 0 0 1,878 2,061
1,300 400 0 0 1,700 2,019
1,300 400 0 0 1,700 2,472
1,450 182 50 0 1,682 1,675
1,250 350 50 0 1,650 2,540
1,350 248 50 0 1,648 1,288
1,050 384 50 0 1,484 1,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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