AoeStats
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Arena

505478714Analyzed
3v3 RM · 24d ago on Sep 9, 2026· 36m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1379
+15
🇩🇪 Japanese · Germany
1339
+16
🇩🇪 Hindustanis · Germany
1278
+19
🇹🇼 Italians · Taiwan
1357
-17
🇹🇼 Bengalis · Taiwan
1356
-17
🇹🇼 Spanish · Taiwan
1329
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 2,291 10:03 13:48 26:12 ⛏ Fast Castle
46 1,684 10:57 14:46 32:28 ⛏ Fast Castle
42 1,533 11:46 15:14 34:53 ⛏ Fast Castle
37 1,346 11:18 14:58 30:45 ⛏ Fast Castle
29 1,065 10:40 14:29 29:44 ⛏ Fast Castle
28 1,029 11:44 15:24 31:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,420 9,055 9,355 1,740 40,570 46,170
15,610 13,450 9,085 905 39,050 43,870
16,460 10,465 7,660 1,730 36,315 40,525
13,250 6,770 2,185 1,835 24,040 26,335
8,795 6,945 2,780 2,600 21,120 21,708
9,190 6,725 3,320 1,205 20,440 26,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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