AoeStats
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Arena

504584320Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 33m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1376
+10
🇩🇪 Turks · Germany
1317
+12
🇩🇪 Teutons · Germany
1273
+13
🇩🇪 Hindustanis · Germany
1264
+14
🇳🇴 Khmer · Norway
1254
-13
🇵🇪 Khitans · Peru
1237
-13
🇫🇷 Britons · France
1233
-13
🇫🇷 Hindustanis · France
1161
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 1,439 10:55 24:33 — ⚔ Scout Rush
40 1,366 11:14 15:21 — ⛏ Fast Castle
39 1,315 10:37 14:33 31:44 ⛏ Fast Castle
33 1,107 10:55 14:06 30:57 ⛏ Fast Castle
32 1,098 10:52 14:51 — ⛏ Fast Castle
29 969 8:52 23:32 — ⚔ Towers FC
24 801 10:54 14:46 30:38 ⛏ Fast Castle
22 742 10:32 21:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,145 12,600 4,935 2,090 35,770 40,828
17,700 8,275 7,565 950 34,490 37,348
12,365 6,115 4,960 200 23,640 27,407
13,695 6,630 2,720 200 23,245 24,676
6,790 7,022 4,575 1,400 19,787 21,048
5,960 5,785 1,775 1,050 14,570 15,446
5,430 4,107 670 1,175 11,382 12,381
3,250 2,534 670 105 6,559 6,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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