AoeStats
← Faranight78000

Lombardia

508003960Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 61m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
971
+15
🇹🇼 Byzantines · Taiwan
970
+15
🇫🇷 Celts · France
968
-15
🇫🇷 Britons · France
951
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,106 13:00 18:23 35:45 ⛏ Fast Castle
21 1,317 9:21 22:08 34:11 ⚔ Scout Rush
20 1,254 11:05 19:04 40:38
17 1,027 10:46 21:19 34:28

Resources

Player Food Wood Gold Stone Spent Collected
47,365 37,537 22,120 2,585 109,607 120,934
31,690 19,475 19,550 5,150 75,865 95,682
34,095 22,090 13,985 900 71,070 81,735
19,345 19,536 17,670 850 57,401 59,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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