AoeStats
← Faranight78000

Black Forest

507806467Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 54m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
1022
+15
🇫🇷 Japanese · France
966
+16
🇫🇷 Celts · France
1000
-16
🇫🇷 Huns · France
981
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,446 13:47 18:12 33:25 ⛏ Fast Castle
21 1,131 12:52 21:03 34:49 ⛏ Fast Castle
14 742 13:02 19:42 37:11 ⚔ FC into Archers
13 714 11:27 21:15 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,100 19,120 13,055 5,245 62,520 74,423
19,610 18,226 12,630 3,045 53,511 68,700
17,630 16,526 9,830 3,795 47,781 51,098
14,865 9,418 8,405 850 33,538 34,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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