AoeStats
← Faranight78000

Black Forest

507798686Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 49m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
984
+16
🇫🇷 Huns · France
964
+17
🇩🇪 Ethiopians · Germany
1012
-18
🇩🇪 Hindustanis · Germany
947
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,455 13:32 18:23 41:11 ⛏ Fast Castle
27 1,351 14:27 21:49 41:39 ⛏ Fish Boom FC
20 1,001 13:53 22:29 42:31 ⛏ Fast Castle
13 616 12:33 21:18 44:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,520 23,020 11,030 4,925 56,495 64,338
24,285 15,031 8,845 4,445 52,606 54,696
13,225 11,240 6,455 850 31,770 35,347
11,955 9,346 4,680 1,105 27,086 29,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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