AoeStats
← Faranight78000

Hill Fort

506915820Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 66m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
972
+17
🇨🇱 Cumans · Chile
959
+17
🇫🇷 Celts · France
1001
-17
🇫🇷 Aztecs · France
981
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,665 11:55 17:21 — ⛏ Fast Castle
35 2,308 9:49 21:53 43:25 ⚔ Archer Rush
23 1,530 9:23 33:09 53:05 ⚔ Tower Rush
22 1,465 10:33 19:42 39:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,035 25,545 13,505 2,810 65,895 68,550
30,275 16,610 15,585 1,250 63,720 68,890
22,190 18,355 20,420 1,500 62,465 63,642
10,885 19,330 16,985 2,575 49,775 63,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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