AoeStats
← Faranight78000

Nomad

506912246Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 23m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
983
+18
🇫🇷 Aztecs · France
963
+18
🇹🇷 Burgundians · Türkiye
1035
-19
🇩🇪 Slavs · Germany
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
25 585 15:08 21:01 — ⛏ Fish Boom FC
17 391 — — — ⚔ Drush
17 384 15:53 — — ⚔ Archer Rush
4 82 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,495 2,824 550 1,405 8,274 8,313
3,200 3,103 495 100 6,898 6,522
750 880 80 100 1,810 1,452
300 425 0 100 825 260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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