AoeStats
← Faranight78000

Highland

506904697Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 55m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1123
+10
🇳🇴 Mongols · Norway
916
+19
🇫🇷 Sicilians · France
998
-15
🇫🇷 Malay · France
977
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,996 11:18 16:52 38:11 ⛏ Fast Castle
35 1,945 13:21 18:05 45:44 ⛏ Fish Boom into Galleys FC
28 1,532 10:57 17:10 37:15 ⛏ Fish Boom FC into Galleys
20 1,106 10:56 17:25 35:18 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
33,490 21,889 15,425 1,910 72,714 92,453
22,155 20,123 12,810 1,880 56,968 61,268
21,445 18,638 8,935 1,500 50,518 52,901
14,970 12,285 6,820 2,840 36,915 48,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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