AoeStats
← Faranight78000

MegaRandom

506696189Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 59m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1030
+14
🇸🇪 Burmese · Sweden
997
+15
🇫🇷 Celts · France
996
-15
🇫🇷 Slavs · France
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,852 10:46 17:02 34:33 ⛏ Fast Castle
29 1,731 12:02 16:39 40:07 ⛏ Fast Castle
25 1,471 13:32 19:30 38:42 ⛏ Fast Castle
19 1,156 13:55 18:10 32:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,875 24,586 17,165 1,920 69,546 77,333
27,070 21,299 14,230 4,100 66,699 70,736
29,180 16,708 16,225 850 62,963 67,432
19,705 20,944 16,720 5,150 62,519 79,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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