AoeStats
← Faranight78000

Arena

506478099Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 51m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1077
+13
🇩🇪 Japanese · Germany
993
+16
🇫🇷 Celts · France
1011
-15
🇫🇷 Slavs · France
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,530 10:41 14:29 32:08 ⛏ Fast Castle
28 1,442 12:14 17:26 28:38 ⛏ Fast Castle
19 995 10:09 18:07 36:22 ⛏ Fast Castle
15 745 10:39 15:30 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,035 17,885 19,155 2,810 67,885 81,503
26,995 25,585 12,885 1,500 66,965 71,333
24,710 21,440 8,815 3,555 58,520 73,179
24,220 15,605 11,115 905 51,845 51,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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