AoeStats
← Faranight78000

Nomad

506471103Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 40m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Franks · Switzerland
983
+17
🇫🇷 Magyars · France
980
+18
🇫🇷 Celts · France
1029
-18
🇫🇷 Slavs · France
1004
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,138 16:37 24:01 — ⛏ Fish Boom
27 1,075 16:03 20:17 37:49 ⛏ Fast Castle
26 1,032 13:37 21:06 38:39 ⚔ Fish Boom into Scouts
17 674 15:36 27:55 —

Resources

Player Food Wood Gold Stone Spent Collected
11,335 9,615 4,940 950 26,840 29,046
8,485 7,998 1,715 1,125 19,323 21,419
7,850 4,785 2,920 1,600 17,155 20,485
7,920 6,618 1,220 300 16,058 17,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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