AoeStats
← Faranight78000

Arena

505060652Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 30m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1034
+15
🇹🇷 Turks · Türkiye
1007
+16
🇫🇷 Celts · France
1028
-16
🇫🇷 Slavs · France
990
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 775 13:14 18:23 — ⛏ Fast Castle
23 689 11:20 24:26 — ⚔ Archer Rush
22 686 13:13 18:05 — ⛏ Fast Castle
19 594 13:41 17:56 23:06 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
9,185 5,025 2,645 850 17,705 19,271
6,935 4,505 3,285 130 14,855 16,722
6,825 5,780 1,475 100 14,180 16,083
6,155 4,963 485 855 12,458 14,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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