AoeStats
← Faranight78000

African Clearing

504774488Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 46m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Maya · Belgium
985
+17
🇵🇾 Vietnamese · Paraguay
976
+18
🇫🇷 Celts · France
1031
-18
🇫🇷 Slavs · France
989
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,853 18:43 26:51 41:53 ⚔ Fish Boom into Scouts
29 1,330 15:06 25:13 — ⚔ Archer Rush
23 1,088 16:04 20:42 — ⛏ Fast Castle
17 797 14:42 27:18 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,550 11,360 10,160 2,625 40,695 47,845
11,600 10,839 4,435 300 27,174 26,790
10,340 8,492 3,095 1,080 23,007 25,653
5,225 5,150 1,940 4,890 17,205 18,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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