AoeStats
← Faranight78000

Socotra

504764514Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 35m 23s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malians · Australia
1039
+15
🇺🇸 Ethiopians · United States
1016
+16
🇫🇷 Celts · France
1047
-16
🇫🇷 Slavs · France
1004
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 1,910 10:51 24:18 — ⚔ M@A into Archers
31 1,113 12:01 21:36 —
25 877 9:48 24:37 — ⚔ M@A into Archers
23 821 17:10 — — ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,760 7,440 2,185 325 17,710 19,428
8,385 5,264 2,760 100 16,509 17,915
5,355 4,785 1,990 1,550 13,680 13,560
7,295 4,465 1,335 0 13,095 13,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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