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Arena

506678110Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 74m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
1282
+10
🇩🇪 Vietnamese · Germany
1229
+12
🇩🇪 Ethiopians · Germany
1008
+21
🇨🇳 Khmer · China
1155
-15
🇪🇸 Britons · Spain
1142
-15
🇹🇷 Teutons · Türkiye
1099
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 3,368 11:21 14:45 30:53 ⛏ Fast Castle
41 3,036 10:32 14:42 33:15 ⛏ Fast Castle
29 2,199 10:45 17:58 33:12 ⛏ Fast Castle
27 1,994 10:50 15:53 35:22 ⛏ Fast Castle
26 1,924 10:34 15:19 31:57 ⛏ Fast Castle
21 1,592 10:42 15:18 33:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,800 24,405 33,575 2,355 120,135 125,569
40,970 52,470 24,085 1,505 119,030 141,523
55,820 17,275 32,825 2,800 108,720 123,466
48,645 37,995 14,705 1,930 103,275 104,628
16,300 37,705 33,245 2,150 89,400 112,572
22,850 28,745 10,495 4,435 66,525 78,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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