AoeStats
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MegaRandom

506491616Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 41m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1350
+8
🇬🇧 Franks · United Kingdom
1024
+20
🇳🇱 Britons · Netherlands
1011
+20
🇲🇽 Romans · Mexico
1156
-17
🇺🇸 Khmer · United States
1135
-16
🇹🇷 Cumans · Türkiye
1099
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,503 15:09 22:00 39:23 ⛏ Fish Boom
30 1,265 11:08 23:20 37:28 ⚔ Scout Rush
21 892 12:49 18:37 36:05 ⛏ Fish Boom FC
19 788 12:44 19:15 39:33 ⛏ Fish Boom into Galleys FC
19 803 11:17 20:33 — ⛏ Fish Boom into Galleys FC into Fire Galleys
16 674 12:22 20:44 34:57 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,900 21,513 6,740 995 40,148 42,855
16,300 15,315 5,800 1,500 38,915 41,933
19,060 11,922 3,830 3,000 37,812 44,005
11,310 15,928 6,135 4,200 37,573 41,825
13,420 11,395 5,610 1,500 31,925 41,138
9,975 11,995 3,850 1,790 27,610 29,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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