AoeStats
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Arabia

509490744Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 32m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1294
+11
🇦🇷 Slavs · Argentina
1153
+16
🇨🇦 Hindustanis · Canada
1203
-15
🇲🇽 Spanish · Mexico
1141
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,568 10:40 25:05 — ⚔ Scout Rush
47 1,543 10:08 23:33 — ⚔ M@A into Scouts
22 718 9:55 — — ⚔ M@A into Archers
11 368 16:01 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,720 6,897 1,240 155 17,012 18,228
10,175 5,125 1,540 80 16,920 21,638
4,475 2,811 100 105 7,491 7,583
2,350 1,264 445 0 4,059 4,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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