AoeStats
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MegaRandom

509483380Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 49m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1152
+16
🇪🇨 Persians · Ecuador
1147
+16
🇺🇸 Chinese · United States
1140
+16
🇨🇳 Slavs · China
1186
-18
🇲🇽 Vietnamese · Mexico
1157
-16
🇦🇷 Burgundians · Argentina
1104
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,017 11:20 23:27 32:10 ⚔ Skirmisher Rush
37 1,829 10:31 15:09 38:25 ⛏ Fast Castle
36 1,782 9:44 23:04 36:30 ⚔ Archer Rush
31 1,540 11:42 16:17 32:48 ⚔ FC into Skirms
14 676 9:46 23:22 — ⚔ Archer Rush
10 475 11:22 24:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,570 16,270 17,450 6,800 72,090 83,613
18,500 12,779 10,910 3,000 45,189 48,042
17,765 14,925 9,365 2,520 44,575 54,455
9,850 12,044 8,885 750 31,529 34,988
3,460 3,182 975 0 7,617 9,427
3,000 3,105 250 590 6,945 8,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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