AoeStats
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Arena

510492423Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 51m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Hindustanis · Estonia
1345
+11
🇺🇸 Khmer · United States
1283
+14
🇨🇳 Britons · China
1242
+15
🇨🇳 Malay · China
1213
+16
🇨🇳 Burmese · China
1318
-17
🇨🇳 Goths · China
1263
-15
🇭🇰 Mongols · Hong Kong SAR China
1193
-13
🇨🇳 Japanese · China
1144
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 3,014 9:48 13:33 26:09 ⛏ Fast Castle
50 2,533 9:45 13:42 37:10 ⛏ Fast Castle
40 2,059 11:59 16:04 29:11 ⛏ Fast Castle
39 1,978 10:37 14:12 27:53 ⛏ Fast Castle
34 1,754 10:26 14:19 32:10 ⛏ Fast Castle
27 1,359 11:05 15:44 27:44 ⛏ Fast Castle
27 1,384 11:13 16:18 34:16 ⛏ Fast Castle
22 1,110 12:53 15:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,045 26,415 12,015 950 85,425 105,276
34,840 25,235 19,570 2,350 81,995 94,890
28,105 29,120 12,800 6,670 76,695 90,614
26,975 20,445 14,190 3,000 64,610 67,323
24,300 14,585 13,890 2,155 54,930 67,081
18,165 14,405 7,265 3,450 43,285 46,597
18,260 11,320 5,125 4,310 39,015 42,936
13,235 12,615 1,105 3,540 30,495 38,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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