AoeStats
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Arena

509202264Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 77m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1031
+6
🇩🇪 Teutons · Germany
759
+26
🇩🇪 Magyars · Germany
708
+17
🇺🇸 Wu · United States
774
-13
🇩🇪 Franks · Germany
763
-13
🇧🇴 Teutons · Bolivia
744
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,841 10:42 14:00 28:49 ⛏ Fast Castle
20 1,551 12:18 23:23 35:42 ⛏ Fast Castle
16 1,227 12:23 18:02 34:21 ⛏ Fast Castle
15 1,196 15:15 23:42 42:07 ⛏ Fast Castle
13 1,028 11:08 24:14 30:27 ⛏ Fast Imperial
10 782 9:56 24:35 41:37

Resources

Player Food Wood Gold Stone Spent Collected
75,610 30,515 38,870 8,000 152,995 172,818
40,195 61,000 15,560 3,130 119,885 129,112
63,145 25,205 21,260 2,150 111,760 121,969
37,335 19,580 22,350 2,950 82,215 123,845
35,095 11,225 11,710 4,335 62,365 76,212
13,365 16,195 10,615 2,390 42,565 48,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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