AoeStats
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Lombardia

508354036Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 68m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
822
+13
🇺🇸 Muisca · United States
729
+17
🇧🇴 Teutons · Bolivia
727
+17
🇦🇷 Byzantines · Argentina
787
-17
🇦🇷 Ethiopians · Argentina
766
-16
🇦🇷 Malians · Argentina
715
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,275 10:36 26:41 42:52 ⚔ Scout Rush
33 2,259 12:51 29:50 45:18 ⚔ Archer Rush
27 1,848 12:18 25:49 46:19 ⚔ Scout Rush
16 1,129 11:13 24:58 63:11
13 918 13:30 22:07 45:21 ⛏ Fast Castle
12 799 10:44 32:33 45:47

Resources

Player Food Wood Gold Stone Spent Collected
30,540 27,573 17,000 3,445 78,558 87,148
26,170 17,485 17,775 5,165 66,595 75,450
23,250 15,010 14,030 2,365 54,655 90,936
19,980 16,690 13,690 2,150 52,510 61,027
16,450 17,873 8,545 1,825 44,693 60,594
16,285 7,735 5,485 1,990 31,495 37,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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