AoeStats
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Black Forest

508349178Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 46m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Teutons · Bolivia
715
+12
🇦🇷 Hindustanis · Argentina
707
+26
🇨🇦 Bohemians · Canada
707
+12
🇺🇸 Huns · United States
630
-12
🇺🇸 Magyars · United States
630
-12
🇺🇸 Britons · United States
624
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,231 11:10 22:27 34:07 ⛏ Fast Castle
24 1,117 14:54 26:33 42:42 ⛏ Fast Castle
12 544 15:55 23:21 41:00 ⛏ Fast Castle
12 574 12:31 17:57 30:56 ⛏ Fast Castle
11 536 11:00 18:02 31:59 ⛏ Fast Castle
10 476 14:04 27:50 40:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,820 20,546 9,430 2,220 44,016 46,627
18,455 11,910 7,775 3,870 42,010 50,804
12,605 11,990 9,165 950 34,710 50,644
14,945 9,063 8,030 905 32,943 36,221
13,230 11,298 5,605 1,230 31,363 34,780
13,115 10,556 4,960 305 28,936 38,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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