AoeStats
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Arena

507764417Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 27m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Muisca · Australia
694
+16
🇺🇸 Georgians · United States
687
+17
🇨🇴 Byzantines · Colombia
669
+17
🇫🇷 Inca · France
729
-18
🇧🇴 Teutons · Bolivia
715
-17
🇲🇽 Aztecs · Mexico
666
-15
Player eAPM Actions Feudal Castle Imperial Opening
16 436 10:19 20:35 — ⛏ Fast Castle
16 434 10:34 20:55 —
14 386 12:18 18:00 — ⛏ Fast Castle
12 336 10:13 22:17 — ⚔ Scout Rush
12 317 9:49 — —
9 242 9:18 22:38 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,710 5,040 1,270 100 13,120 14,871
6,460 4,750 780 890 12,880 14,534
5,735 4,200 595 750 11,280 12,322
5,195 3,625 1,640 5 10,465 12,969
4,225 2,590 250 200 7,265 9,158
2,840 2,429 160 30 5,459 6,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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