AoeStats
← UgurtheGreat

Lombardia

507119935Analyzed
3v3 RM · 14d ago on Sep 16, 2026· 42m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1097
+14
🇲🇽 Italians · Mexico
1087
+14
🇲🇽 Celts · Mexico
1033
+17
🇮🇹 Poles · Italy
1082
-16
🇹🇷 Slavs · Türkiye
1054
-15
🇹🇷 Italians · Türkiye
1014
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,968 11:40 17:15 40:48 ⛏ Fast Castle
46 1,947 12:59 26:11 — ⚔ M@A into Skirms
24 1,041 9:53 22:28 40:17 ⚔ Scout Rush
22 951 13:28 20:04 29:19 ⛏ Fast Castle
20 842 12:33 16:37 34:17 ⛏ Fast Castle
18 780 12:51 31:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,055 11,118 9,795 1,250 40,218 42,790
19,395 11,589 6,660 850 38,494 46,361
18,755 11,824 4,885 1,050 36,514 37,504
16,595 13,840 3,830 1,710 35,975 40,224
22,005 7,775 5,445 750 35,975 36,857
8,250 7,455 3,510 1,950 21,165 23,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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