AoeStats
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Lombardia

507110104Analyzed
3v3 RM · 14d ago on Sep 16, 2026· 66m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Poles · Italy
1071
+11
🇹🇷 Slavs · Türkiye
1042
+12
🇹🇷 Italians · Türkiye
1000
+14
🇩🇪 Britons · Germany
1000
-13
🇻🇪 Japanese · Venezuela
974
-13
🇪🇸 Portuguese · Spain
908
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,622 10:39 22:17 42:47 ⚔ Scout Rush
22 1,459 11:21 25:31 42:32 ⚔ Archers into Skirms
22 1,464 11:33 16:33 36:11 ⛏ Fast Castle
22 1,472 12:14 18:29 38:53 ⛏ Fast Castle
17 1,147 14:50 23:37 36:14 ⚔ Archer Rush
16 1,067 13:48 19:49 31:46

Resources

Player Food Wood Gold Stone Spent Collected
36,260 48,173 29,945 3,070 117,448 117,147
62,810 21,475 26,245 2,150 112,680 114,732
36,710 25,779 19,535 4,855 86,879 106,328
27,030 34,095 19,390 3,500 84,015 106,158
25,475 26,580 14,180 3,065 69,300 80,392
22,900 10,400 11,500 3,565 48,365 51,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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