AoeStats
← UgurtheGreat

Arena

505948864Analyzed
2v2 RM · 19d ago on Sep 11, 2026· 46m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
1059
+16
🇧🇷 Mongols · Brazil
1040
+17
🇮🇹 Teutons · Italy
1064
-17
🇹🇷 Italians · Türkiye
1058
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,256 9:04 13:56 27:55 ⛏ Fast Castle
25 1,160 11:47 15:47 29:58 ⛏ Fast Castle
24 1,126 9:44 15:14 29:28 ⛏ Fast Castle
19 886 10:20 14:17 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,255 16,610 12,945 950 51,760 74,174
13,725 22,685 9,525 2,270 48,205 66,850
19,900 10,705 9,540 2,900 43,045 47,655
15,745 14,215 4,295 1,730 35,985 36,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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