AoeStats
← UgurtheGreat

Arena

505941902Analyzed
2v2 RM · 19d ago on Sep 11, 2026· 42m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Teutons · Italy
1048
+16
🇹🇷 Italians · Türkiye
1042
+16
🇬🇪 Bulgarians · Georgia
1043
-16
1043
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 920 12:42 17:34 40:14 ⛏ Fast Castle
21 883 11:41 15:26 31:43 ⛏ Fast Castle
19 815 13:26 16:44 — ⛏ Fast Castle
18 781 11:33 15:46 33:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,555 8,880 7,205 980 33,620 38,803
14,840 7,608 6,280 750 29,478 30,654
12,170 8,840 5,375 2,250 28,635 30,005
9,105 10,930 3,740 900 24,675 27,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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