AoeStats
← UgurtheGreat

Highland

505934138Analyzed
2v2 RM · 19d ago on Sep 11, 2026· 47m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1125
+13
🇹🇷 Slavs · Türkiye
1113
+13
🇮🇹 Poles · Italy
1061
-13
🇹🇷 Slavs · Türkiye
1055
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,351 10:15 19:27 35:08 ⚔ Galleys into Archers
28 1,308 10:52 19:39 37:22 ⛏ Fish Boom FC
20 960 11:33 16:33 32:40 ⛏ Fish Boom FC
19 903 11:06 19:25 38:57 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,870 17,545 23,155 4,320 73,890 81,053
24,775 27,062 15,860 1,745 69,442 80,299
29,980 15,975 18,645 2,250 66,850 77,938
19,630 14,663 7,510 1,705 43,508 47,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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