AoeStats
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Nomad

509392377Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 37m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
957
+15
🇦🇿 Persians · Azerbaijan
900
+17
🇿🇦 Vikings · South Africa
962
-17
🇨🇳 Franks · China
901
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,680 12:10 21:28 36:34 ⚔ Fish Boom into Scouts into Archers
20 777 15:37 24:27 — ⛏ Fish Boom FC
17 631 17:22 25:01 31:45 ⛏ Fish Boom FC into Fast Imp
14 525 13:23 20:41 31:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,245 8,190 5,550 950 25,935 29,544
9,180 9,850 4,245 2,350 25,625 29,299
11,850 5,651 3,515 1,600 22,616 23,333
7,040 4,580 2,550 2,470 16,640 17,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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